Alien Shadows - Development in the Shadows of Matchstick
Updated the PC section on Feb 5, 2008.
The primary intent of the Alien Shadows project is to provide information about
homebrew game development for software developers that are new to the indie
scene. Platforms will range from consoles such as the Sega Dreamcast to
PC based systems. The material presented on this site assumes you have a
solid grasp of programming concepts. What you won't find here is a flashy
website as I'd rather spend the time developing games. The main focus is
about building games and using tools others have created to assist in homebrew
I've made progress in setting up a development environment for both the Sega
Dreamcast and the Nintendo Game Boy Advance. Check out the links on the
left to find out more. A more frequently updated source of information is
available on my blog where I
discuss problems I have encountered during the development process.
My hope is that providing information about the problems encountered
during the learning curve will prove to be useful to the others like myself who
are in the process of branching into indie game development.
The first project for the Game Boy Advance will be to create a clone that is
loosely based off an arcade classic. Note: I've started work on a Satan's
Hollow clone that can be found in the Game Boy
Advance section. Classic arcade games from the 80's
usually have enough variation to allow making use of a number of the different
features on each platform but aren't overly complicated. I don't intend on
making the clone strictly platform independent as my main goal is to learn
about the architecture and processors of each platform. It will likely turn out
that I work on different games for each platform, depending on what features
from a specific game lends itself well to learning the specific architecture
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